Uniswap Batch "Patch" v1.2 ========================== Ok, here's my 'patch' for making Uniswap work for HH2003. You MUST have the .bat file AND the Uniswap program in the HH2003 folder, or it WILL NOT work. First, what you need to do, is create the following directory structure under your HH2003 folder (case is not important): \ART2K2\Player\Texture You need not copy any files in this folder, it is really a "placeholder". The Uniswap program actually copies the plyrtex.alb file in there, and all this batch file is doing is copying it into the HH2003 player\texture folder. Second, right click on the uniswap.bat file, select edit and change the directories from what I used, if they are different. If you made changes, Save the file before closing it. Next, have whatever ALB files you have created in your normal HH2003 texture folder and run Uniswap.bat from the main HH2003 folder! It will then do the rest for you. In other words, when you run the batch file, it will run the Uniswap program and copy the created plyrtex.alb file from the ART2K2 folder into the HH2003 equivalent. Why this is needed, is that because Uniswap was written to only recognize the ART2K2 folder, and when Uniswap 2003 is released, this batch file will no longer be needed, but I thought this might be nice to have it automate the process until then. As always, comments, complaints, etc. are welcome. Troubleshooting =============== * If you do not have quotation marks around a folder name more than 8 characters long, the patch won't work because DOS cannot recognize long filenames as Win9x can. So rememeber, if you put the program in a folder that has more than 8 characters in the name, you need to enclose that name in quotation marks. * If you do not create the ART2K2\player\texture folder structure in your main HH2003 folder, the patch won't work because Uniswap uses that path to copy the new plyrtex.alb file into. djredick dredick@bigfoot.com Version History =============== v1.2 - Fixed a problem with the default install path - I forgot DOS has a problem with long filenames, so this should no longer be an issue. v1.1 - Maintenance release - I had left my WIP paths in. Ooops! v1.0 - Initial release